Punishment Setup
Spin up a simulation room or a season campaign. The lobby opens first so you can fill seats before the hall goes live.
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You can review the setup options below, but creating a hall needs an account.
Name the hall and how you appear as host.
Simulation for party nights; season campaign for a full league year.
You are not a member of any fantasy league yet — leave blank to create a dedicated shell, or join a league first.
League vote runs a ballot in the hall. Commissioner lock picks the pack now.
Select a pack for this hall. Required when you commissioner-lock the mode.
Mode
Vote the dares. Crown the loser. Face the music.
The league nominates and locks a short list of punishments for the season loser. When the loser is known, the room reveals their fate — one card if only one remains, or a choose / random / wheel ceremony if several survive.
Best for: First-time punishment leagues and watch-party nights
Every seat draws a secret. Survival turns the card.
After the league votes the deck, every manager is dealt a sealed punishment. As teams clinch safety, their cards flip for the room.
Best for: Leagues that love slow-burn playoff tension
The middle is safe. The edges pay.
Built for leagues that celebrate mediocrity: draft, set lineups, then watch the weekly high and low scorers sweat. Head-to-head or points pool — the extremes of the scoreboard are eligible for the deck, not just last place.
Best for: Mediocrity leagues, points pools, and anti-hero seasons
Lose your way out. Your card waits either way.
Turd Bowl entrants each carry a sealed fate. Win a loser-bracket game and you are free—but the league watches your card turn as you exit.
Best for: Leagues with a real Turd Bowl bracket
Floaters rise. Sinkers burn cards.
Playoff teams feed punishments into the Bowl. Every turd elimination burns a card from the deck. When the dust settles, the ultimate sinker faces what is left — one card or a cruel shortlist.
Best for: Maximum bracket drama
Don't leave fate to a quiet shuffle.
Democratic deck, ceremonial assignment. Spin the wheel under the lights; Herald calls the landing.
Best for: Draft parties and watch-alongs
One survivor. One spin. No debate.
Survive the cull until a handful of cards remain, then the last-place fate is decided on the Wheel.
Best for: Leagues that hate easy outs
Winners write the menu. Losers eat it.
Championship-bound teams inject into the punishment pool; the consolation field lives with what the lords dealt.
Best for: Hierarchical chaos enjoyers
Your hall, seats, and season command board are provisioned together.
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